Years working specifically on AR and VR application performance, since 2016.
Get in touch
AR/VR performance work starts with a direct conversation
Every optimization project has a different starting point — hardware constraints, rendering bottlenecks, latency issues. A short exchange clarifies scope faster than any form.
Uqelmars works with teams building AR and VR applications who need targeted performance improvements. Describe your current setup and what's not working — that's enough to begin.
- Aviatsiina St, 64, Kropyvnytskyi, Kirovohrad Oblast, Ukraine, 25000
- +380 68 213 12 10
- support@uqelmars.com
Send a message
We respond within one business day.
Frame-level profiling across GPU and CPU pipelines — not surface-level advice.
Based in Kropyvnytskyi, Ukraine — remote-first with full regional context.