Uqelmars
Uqelmars AR/VR Performance Optimization
Kropyvnytskyi, Ukraine
Get in touch

AR/VR performance work starts with a direct conversation

Every optimization project has a different starting point — hardware constraints, rendering bottlenecks, latency issues. A short exchange clarifies scope faster than any form.

Uqelmars works with teams building AR and VR applications who need targeted performance improvements. Describe your current setup and what's not working — that's enough to begin.

Send a message

We respond within one business day.

What best describes your situation?
8+

Years working specifically on AR and VR application performance, since 2016.

GPU

Frame-level profiling across GPU and CPU pipelines — not surface-level advice.

UA

Based in Kropyvnytskyi, Ukraine — remote-first with full regional context.